One of my current side projects is creating an environment based off of a concept image and creating it to look as close to the original as possible. I think it will be a great exercise in studying lighting and model placement. So far I have modeled the environment and matched the camera. Soon I plan on texturing and lighting the environment. The concept art is by Joakim Olofsson and can be seen below.
This concept in particular was all mechanical elements, and this allowed me to focus solely on my Maya modelling ability, as well as allowing me to practice lighting that feels more cold and man-made rather than any lighting that may come from natural sunlight. Below is the current progress of modelling in both flat lighting and default Maya lighting with the matching camera
The only thing I need to complete left before continuing to texturing will be to create all of the loose wires scattered throughout the environment. So far this has been a very enjoyable project, and I can't wait until it's completed! Below are some close-ups in Maya of some of the aspects of the environment.