Facial Rig System

This is a facial rig I have written in PyMel and was implemented in my college senior thesis.  The opportunity to not only create but utilize scripting within our pipeline process not only both sped up the rigging time and also helped lessen troubleshooting.  The user needs to follow the three steps, including painting weights and eyelid blendshapes, and when I was implementing them onto our characters I could roughly rig a face within about 45 minutes.  This helped save a lot of time when rigging over 10 characters for our production.  Recently I have been polishing the code and trying it on other styles of faces to continue improving my tool-creating abilities.  I was responsible for the rigging shown, modeling by Nick Real.