2D to 3D
This project was an exercise in transforming a character from 2D to 3D space, not only being able to create a character that looks like the original, but studying how to translate things that can be cheated (such as character angles) in 2D and being able to convert it to 3D. I chose Rourke from Disney's Atlantis because he has very defined lines throughout his design, and I thought it would be a lot of fun to recreate in 3D.
Completed with
- Maya
- ZBrush
- Arnold Render Engine